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Vectors

Learning tasks
                    
Lesson
Text book
Exercises Correction
A) Definitions
    1) Finding the Image of a PointEx 1 Ex 2 Ex 3 Ex 4 Ex 5
    2) Translation of FiguresEx 6 Ex 7 Ex 8 Ex 9
    3) Drawing Images FiguresEx 10 Ex 11 Ex 12 Ex 13
    4) Finding Components of a VectorEx 14 Ex 15 Ex 16 Ex 17
    5) Representing Vectors on a GridEx 18 Ex 19 Ex 20 Ex 21
B) Two Point Notation
    6) Finding Components of a VectorEx 22 Ex 23 Ex 24 Ex 25
    7) Finding the Vector ComponentsEx 26 Ex 27 Ex 28 Ex 29
    8) Placing a Point Using a VectorEx 30 Ex 31 Ex 32
    9) Finding the Vector Components in 3DEx 33 Ex 34 Ex 35 Ex 36
C) Equality between Vectors
    10) Drawing Equal VectorsEx 37 Ex 38 Ex 39 Ex 40
    11) Finding the Coordinates of a Point with a Given VectorEx 41 Ex 42 Ex 43
    12) Solving Vector EquationsEx 44 Ex 45 Ex 46 Ex 47
D) Vector Addition and Subtraction
    13) Drawing the Sum of Two VectorsEx 48 Ex 49 Ex 50
    14) Calculating the Sum of VectorsEx 51 Ex 52 Ex 53 Ex 54
    15) Recognizing Sums of VectorsEx 55 Ex 56 Ex 57 Ex 58 Ex 59
    16) Calculating the Sum of Vectors in 3DEx 60 Ex 61 Ex 62 Ex 63
    17) Drawing the Negative of a VectorEx 64 Ex 65 Ex 66
    18) Calculating the Negative of a VectorEx 67 Ex 68 Ex 69 Ex 70
    19) Calculating the Difference of VectorsEx 71 Ex 72 Ex 73 Ex 74
    20) Drawing the Subtraction of Two VectorsEx 75 Ex 76 Ex 77
    21) Calculating the Difference of Vectors in 3DEx 78 Ex 79 Ex 80
E) Scalar Multiplication
    22) Multiplying a Vector by a ScalarEx 81 Ex 82 Ex 83 Ex 84
    23) Calculating Linear Combinations of VectorsEx 85 Ex 86 Ex 87 Ex 88
    24) Determining the Image of a Point under a HomothetyEx 89 Ex 90 Ex 91
    25) Calculating Linear Combinations of Vectors in 3DEx 92 Ex 93 Ex 94
F) Magnitude and Unit Vectors
    26) Calculating the Length of a VectorEx 95 Ex 96 Ex 97 Ex 98
    27) Calculating the Distance Between Two PointsEx 99 Ex 100 Ex 101
    28) Using Coordinates to Determine Triangle TypesEx 102 Ex 103 Ex 104
    29) Calculating the Length of a Vector in 3DEx 105 Ex 106 Ex 107
    30) Normalizing a VectorEx 108 Ex 109 Ex 110 Ex 111
G) Base Vectors
    31) Decomposing a VectorEx 112 Ex 113 Ex 114 Ex 115
    32) Converting Component Form to Unit Vector FormEx 116 Ex 117 Ex 118 Ex 119
    33) Determining the Coordinates with General BasesEx 120 Ex 121 Ex 122 Ex 123
    34) Determining Vector Coordinates in Geometric Bases in 2DEx 124 Ex 125 Ex 126
    35) Determining Vector Coordinates in Geometric Bases in 3DEx 127 Ex 128 Ex 129
H) Parallel Vectors
    36) Testing Parallelism/Alignment Using VectorsEx 130 Ex 131 Ex 132 Ex 133